Mostly just playing around in flash, working on some keyframe-ish animation. Doodled up this little guy, I kind of love him already. I think I will draw up a little character sheet for him, plus I think he’d be adorable as a plush toy…
see him here
Archive for the '2D Animation' Category
Well I officially graduated from CDIA on Saturday. Very exciting and all that. The ceremony was actually quite nice and the key note speaker was pretty interesting, even if one of the other speakers compared all artists to prostitutes, which was a bit odd (if possibly accurate- still odd). As per usual, I brought a pen since I inevitably get bored at this sort of thing, and one should always be prepared to doodle.
Worked on a new character design which I may do more with. so that’s good.
Also my portfolio website is all up and running, demo reel/technical project reel and everything. In case anyone who reads this, doesn’t read any of my other media portals.
Well here we go. First post and all. Hopefully, I will be faithfully updating (as in every other day or so) with all the new stuff I’m working on (or have been working on)
To start you out, here’s the little ball guy animation from last week’s deliverable. The assignment was to do a regular walk cycle, and some other kind of walk/emotion. My server doesn’t seem to want to let me upload my walk cycle, but here is the stair master ball guy (also known lovingly as “chicken legs”):
TMcKenna_chickenlegs_stairmaster_noctrls
This is from our previous big project- in which I combined both 2D & 3d Animation. There’s no music as yet (though my composer friend indicates that he might have a chance to get to it this week). The environment was modeled & textured entirely in Maya, utilizing the toon shader (and layered textures, and hours upon hours of work to make it look like toony rock…), while the animals were all hand drawn (by yours truly) in photoshop & put together with the 3D in flash. It took a long time.