Been sick, haven’t had time to update. But here’s Mortimer, in all his textured and colored glory.
(as per usual, click the thumb for the nice big image)


and a roundish sea goddess in progress (I have been accused of drawing only tall angular people, which is probably because myself and much of my family are tall and angular for the most part- but it’s a bad habit, so expect more rounder types…)

Sorry, been busy uv-ing stuff- too busy even to update! Mortimer’s turned out to be a pain in the butt to uv in maya- doable, but annoying, so I’m going to try to use Head Us to do his uvs.
So I started a second character (her name is currently Kieve)- she’s from a race of desert cat-people- so right now she’s kind of bare (literally), but will be modeling armor as separate pieces. But here’s her wips:


Worked on the hands and re-doing the feet (the old ones looked too weird and blobby, though the new ones were a major pain to model- eventually had to take them into Zbrush and re-top the hard way. They look better though). The hands I did in maya, and I’m pretty pleased with how they’re turning out. The claws are separate and will extend/retract like cat’s claws (the claws on his feet will not be retractable, more like dog/cheetah claws). Speaking of hands, mine are freezing and it’s hard to type.
Also, my battle maga is coming along nicely,


also starting to build hands. head kind of explode-y right now, so that’s all the description for now.
just a wip. only blocked out the armor thus far…

I will probably do (if not her specifically) a character like this in addition to mortimer (so i have a low poly armored humanoid type too)