new iguana painting up on deviantart
Finished modeling him completely (he’s not super low poly, but he’s definitely lower poly than Mortimer was)- still has stand in eyeballs (and i have to bring in it’s teeth) and am going to muck about with hair systems for it’s mane.
Starting to rig today (should finish that up for the most part tomorrow so i can start on blend shapes)….
Just a screenshot of the semi-realistic horse I’m working on in maya. Its anatomy is loosely based on the friesian horses.
Haven’t updated in awhile- Been working on semi-topsecret practicum project at school. Will update other sketches perhaps later. But in the meantime, was noodling about in photoshop and did this graphic-y thing:

I most uncreatively, call it “Modern Ladies With Dogs”. They aren’t any women in particular, I just got carried away with colors….
also, here’s the link in case that doesn’t work for whatever reason.
lip sync (work in progress)- of mortimer. Audio is from Doctor Who. Just mapping out his key poses and starting on some of his in between. No actual mouth movements yet (and yes, i realize he doesn’t actually have lips
)
Some still images from Mortimer’s turntable:
(click for nice big images
)
playblast of the animation (not done yet)
low res turntable:
(click for the large image)
I have been very stressed lately and that makes me kind of snappish and irritable. Drawing helps-ergo, a new little monster ( see the rest here). This is Gordon. He is a little grouchy, but that’s only because he always rather stressed out, which makes him edgy and occasionally snap at people. But underneath he means well and he *does* always finish with excellent results.
someday i will write and illustrate a children’s book with the little monsters…
finally done rigging mortimer for the most part (for the second time…oy). Working on setting up some fur systems for him and finalizing things. We have a turntable and a walk cycle due this week, so you know.
(click the thumbs for big images)
still rigging mortimer, no images yet, because it’s draining and etc.
but have this doodle of a bearskin wearing lady (trying different styles)

Been sick, haven’t had time to update. But here’s Mortimer, in all his textured and colored glory.
(as per usual, click the thumb for the nice big image)


and a roundish sea goddess in progress (I have been accused of drawing only tall angular people, which is probably because myself and much of my family are tall and angular for the most part- but it’s a bad habit, so expect more rounder types…)

Sorry, been busy uv-ing stuff- too busy even to update! Mortimer’s turned out to be a pain in the butt to uv in maya- doable, but annoying, so I’m going to try to use Head Us to do his uvs.
So I started a second character (her name is currently Kieve)- she’s from a race of desert cat-people- so right now she’s kind of bare (literally), but will be modeling armor as separate pieces. But here’s her wips:
Plus whole body stuff. The weird cards you see are actually alpha cards- basically they’ll be feather and/or fur groups. He looks silly now, but once he’s textured and all he should look more realistic-y (hopefully). Also some renders of how he looks currently.















