
Finished modeling him completely (he’s not super low poly, but he’s definitely lower poly than Mortimer was)- still has stand in eyeballs (and i have to bring in it’s teeth) and am going to muck about with hair systems for it’s mane.
Starting to rig today (should finish that up for the most part tomorrow so i can start on blend shapes)….

Just a screenshot of the semi-realistic horse I’m working on in maya. Its anatomy is loosely based on the friesian horses.
Eyeballs are seriously annoying to texture, but once they’re in, they do look nice.

Mortimer’s looking much better now that he has eyeballs. Still pretty sad without fur/feathers though…
Well here we go. First post and all. Hopefully, I will be faithfully updating (as in every other day or so) with all the new stuff I’m working on (or have been working on)
To start you out, here’s the little ball guy animation from last week’s deliverable. The assignment was to do a regular walk cycle, and some other kind of walk/emotion. My server doesn’t seem to want to let me upload my walk cycle, but here is the stair master ball guy (also known lovingly as “chicken legs”):
TMcKenna_chickenlegs_stairmaster_noctrls
This is from our previous big project- in which I combined both 2D & 3d Animation. There’s no music as yet (though my composer friend indicates that he might have a chance to get to it this week). The environment was modeled & textured entirely in Maya, utilizing the toon shader (and layered textures, and hours upon hours of work to make it look like toony rock…), while the animals were all hand drawn (by yours truly) in photoshop & put together with the 3D in flash. It took a long time.
Final Animation