look! a cat! it looks miles better than my horse…not quite done rigging, hopefully will finish monday…so much to do.
Tag Archive for 'rigging'
finally done rigging mortimer for the most part (for the second time…oy). Working on setting up some fur systems for him and finalizing things. We have a turntable and a walk cycle due this week, so you know.
(click the thumbs for big images)
Spent the afternoon working on the pelvic back limb of a dog (or similar- this one is looking a bit more like a bear leg, which are actually plantigrade, but do have the reverse knee business). About have it, though could probably use a more realistic model (I pretty much did this one on the fly and it deforms kind of funny). Also needs some tinkering. But this is what I have for now:

I added an extra joint to the ankle (so there’s a real ankle and there’s a fake ankle) and then did an IK handle from the hip to the real ankle & then a second one from the hip to the fake ankle- basically for the sole purpose of constraining the knee further. Then I set up the rest of the leg as you would for a human leg, but moved some of the pivot points around. i also added the phalanges roll (which rolls off mid toe). Still a work in progress.
Well not necessarily a *dog* leg, but for any creature that has a digitgrade leg (walks on its toes) and the reverse elbow in the back. I haven’t quite figured out how to rig the pelvic limb (it has the double knee, maybe work on that this afternoon), but I think I’ve about figured out the front leg. Obviously the model I’m using is just rough and probably needs some tweaking as far as the deformations go (I also have to figure out a mel script to do the claw curl without having to move them each individually), but it’s looking pretty good so far.:
Basically, I treated the “leg” as a combination of hand/arm & leg (as you would in a biped rig). The hand joint (technically there is no “hand” joint- but in rigging it’s used to keep all the finger/toe joints steady) is functioning as a toe joint would in a human rig. Then I used the toe tap, peel heel, toe pivot (claw), foot roll & heel twist the same as you would in a human rig. The Ik handle for the elbow actually goes from the “shoulder” joint to the ball joint (instead of to the ankle). The foot ctrl controls all of the paw/leg movement, save the individual claws (which are controlled by the hand ctrl).
Apparently this is strange, but I really like rigging.




